CONTACT: michaeloberschneider@gmail.com
CONCEPT DESIGN AND CONCEPT ART FOR SPACESHIPS, MECHS AND FUTURISTIC VEHICLES
Last Project: Star Citizen
As a principal concept designer I am designing space ships for games like STAR CITIZEN.
Those ships are the heart of the game. Impressive visuals are essential but also the function of areas like cockpit/bridge, habitation, thruster positions, cargo areas or landing gears have to be designed. Blender, 3dsmax, Keyshot in combination with Photoshop let me discover new and more efficient workflows.
After 18 years in the game industry the challenge creating stunning high detailed concepts in 2D and 3D for film drives me to face new challenges like artstation competitions. I jump between concept design and concept art, combining these two fields to achieve even better designs and ideas to catch the audience.
Facing new challenges...
I am a Principal Concept Designer/Artist specializing in the entertainment industry.
https://www.artstation.com/prador/profile
Last Project: Star Citizen - CIG
The ships in Star Citizen are the game's beating heart. They not only need to look visually stunning but also serve a functional purpose, with every area – from cockpits to cargo bays and landing gears – carefully considered. Leveraging tools like Blender, Sketching, 3ds Max, KeyShot, Photoshop has allowed me to discover innovative and more efficient workflows, streamlining the design process.
With 18 years of experience in the game industry, creating intricate and detailed 2D and 3D concept designs for Star Citizen has been an incredibly rewarding journey. Each project brings new challenges and exciting opportunities to push my craft further.
Concept design of spaceships for the Star Citizen Universe.
Concept design of Dreadnought battleships. Environment and prop concept design.
http://www.specopstheline.com/us/#home
IT'S BEEN 6 MONTHS SINCE DUBAI WAS WIPED OFF THE MAP BY A CATACLYSMIC SANDSTORM. Once the world's most fantastical city, Dubai is now its most opulent ruin.
Ravaged by cataclysmic sandstorms, THE CITY LIES BURIED, reclaimed by the desert. Abandoned, it has become a no-man's-land for refugees and outlaws.
While most people fled the now-barren wasteland, U.S. Army Colonel John Konrad and the 33rd Infantry remained behind to PROTECT THOSE
INCAPABLE OF ESCAPE.
Unable to contact anyone in Dubai, the world believed
KONRAD AND HIS TEAM DEAD, until they picked up a weak distress signal. As Captain Walker, you and your squad of Delta Operators INFILTRATE THE TRECHEROUS REGION to locate survivors.
There, you and your men will experience madness - A world shattered by the failings of great men. You will face an enemy you were never trained to fight - Fellow soldiers prepared to accept the consequences of their actions. You will walk a line - That razor-thin edge separating your mission from your duty.
THERE IS NO ESCAPE from Dubai. It is the end - of honor and duty - when the storm has stripped you to the bone and ONLY THE LINE REMAINS.
Freelance concept artist for Wideshot entertainment, Vienna. Vehicle design.
Freelance concept artist for Trixter Commercial, Berlin. Environment concept art and vehicle design.