COMET 76 - Michael Oberschneider
COMET 76 - Michael Oberschneider
PRINCIPAL CONCEPT DESIGNER - AVAILABLE FOR WORK
Zell am See, Austria

Summary

CONTACT: michaeloberschneider@gmail.com
CONCEPT DESIGN AND CONCEPT ART FOR SPACESHIPS, MECHS AND FUTURISTIC VEHICLES

Last Project: Star Citizen

As a principal concept designer I am designing space ships for games like STAR CITIZEN.
Those ships are the heart of the game. Impressive visuals are essential but also the function of areas like cockpit/bridge, habitation, thruster positions, cargo areas or landing gears have to be designed. Blender, 3dsmax, Keyshot in combination with Photoshop let me discover new and more efficient workflows.

After 18 years in the game industry the challenge creating stunning high detailed concepts in 2D and 3D for film drives me to face new challenges like artstation competitions. I jump between concept design and concept art, combining these two fields to achieve even better designs and ideas to catch the audience.

Facing new challenges...

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Skills

BlenderConcept DesignConcept Art3dsmaxkeyshotphotoshop3D ModelingSketchingEnvironment DesignDrawingProp DesignPhotography

Software proficiency

Blender
Blender
SketchBook Pro
SketchBook Pro
3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop

Productions

    • Video Game
      Star Citizen
    • Year
      2023
    • Role
      Principal Concept Designer
    • Company
      Cloud Imperium Games
    • Video Game
      Star Atlas
    • Year
      2022
    • Role
      Principal Concept Designer
    • Company
      Automata
    • Video Game
      Dreadnought
    • Year
      2017
    • Role
      Senior Concept Artist
    • Company
      YAGER
    • Video Game
      Spec Ops: The Line
    • Year
      2012
    • Role
      Concept Artist
    • Company
      YAGER
    • Video Game
      Arena Wars - Reloaded
    • Year
      2007
    • Role
      Concept Artist
    • Company
      exdream

Experience

  • Principal Concept Designer/Artist at COMET 76 GmbH
    Zell am See, AT
    January 2019 - Present

    I am a Principal Concept Designer/Artist specializing in the entertainment industry.

    https://www.artstation.com/prador/profile

    Last Project: Star Citizen - CIG

    The ships in Star Citizen are the game's beating heart. They not only need to look visually stunning but also serve a functional purpose, with every area – from cockpits to cargo bays and landing gears – carefully considered. Leveraging tools like Blender, Sketching, 3ds Max, KeyShot, Photoshop has allowed me to discover innovative and more efficient workflows, streamlining the design process.

    With 18 years of experience in the game industry, creating intricate and detailed 2D and 3D concept designs for Star Citizen has been an incredibly rewarding journey. Each project brings new challenges and exciting opportunities to push my craft further.

  • Senior Concept Artist at Foundry 42/Cloud Imperium Games
    Wilmslow, United Kingdom
    September 2017 - December 2018

    Concept design of spaceships for the Star Citizen Universe.

    https://robertsspaceindustries.com/

  • Senior Concept Artist at Yager Development
    Berlin
    January 2007 - August 2017

    Concept design of Dreadnought battleships. Environment and prop concept design.

    https://www.artstation.com/artwork/RZgAA

  • Concept Artist at Yager Development
    Berlin, Germany
    November 2007 - January 2011

    http://www.specopstheline.com/us/#home

    IT'S BEEN 6 MONTHS SINCE DUBAI WAS WIPED OFF THE MAP BY A CATACLYSMIC SANDSTORM. Once the world's most fantastical city, Dubai is now its most opulent ruin.

    Ravaged by cataclysmic sandstorms, THE CITY LIES BURIED, reclaimed by the desert. Abandoned, it has become a no-man's-land for refugees and outlaws.

    While most people fled the now-barren wasteland, U.S. Army Colonel John Konrad and the 33rd Infantry remained behind to PROTECT THOSE

    INCAPABLE OF ESCAPE.

    Unable to contact anyone in Dubai, the world believed

    KONRAD AND HIS TEAM DEAD, until they picked up a weak distress signal. As Captain Walker, you and your squad of Delta Operators INFILTRATE THE TRECHEROUS REGION to locate survivors.

    There, you and your men will experience madness - A world shattered by the failings of great men. You will face an enemy you were never trained to fight - Fellow soldiers prepared to accept the consequences of their actions. You will walk a line - That razor-thin edge separating your mission from your duty.

    THERE IS NO ESCAPE from Dubai. It is the end - of honor and duty - when the storm has stripped you to the bone and ONLY THE LINE REMAINS.

  • Senior Concept Artist - Freelance at Wideshot
    Vienna
    August 2016 - July 2016

    Freelance concept artist for Wideshot entertainment, Vienna. Vehicle design.

  • Concept Artist - Freelance at Trixter Commercial
    Berlin, Germany
    May 2015 - July 2016

    Freelance concept artist for Trixter Commercial, Berlin. Environment concept art and vehicle design.

    https://www.artstation.com/artwork/VD5QZ